Experiences

  • CullingService Testing

    This is a showcase for CullingService, an alternative streaming system to the engine's StreamingEnabled. This highlights streaming distances within the same model (e.g., windows stream in at a closer distance than the building's body), streaming moving models, and performance/optimization. Because this is a showcase, examples are dramatized. Successful set-up of CullingService should result in a near seamless integration where the experience appears to be one continuous unit, despite the streaming set-up. For those interested, open up the place file (this is all open source) to see what's running under the hood.

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  • Immersive Environments Testing

    Updated sounds (previously did not play because of the Roblox Audio update) *For best experience, wear headphones* This is a scripting showcase, which gives you a basic implementation of the Immersive Environments lighting and audio system/engine. The examples here are dramatic to illustrate the system. Walk around and notice the shifts in lighting and audio as time passes (set to move at a fast tempo for demo purposes). Enter regions and notice changes. Take particular note of overlapping regions, which are configured to manipulate the same lighting/audio instances seamlessly. For those interested, open up the place file (this is all open source) to see what's running under the hood.

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