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Description
This is a showcase for CullingService, an alternative streaming system to the engine's StreamingEnabled. This highlights streaming distances within the same model (e.g., windows stream in at a closer distance than the building's body), streaming moving models, and performance/optimization. Because this is a showcase, examples are dramatized. Successful set-up of CullingService should result in a near seamless integration where the experience appears to be one continuous unit, despite the streaming set-up. For those interested, open up the place file (this is all open source) to see what's running under the hood.
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