contains: an unfinished game. expect broken models, game glitches, and lack of players message me if you want to add suggestions or notes on balancing and stuff (or you know, don't.) lastly, don't expect consistent updates.
Added controllable turrets on the top floor of the base Fixed camera breaking after death Fixed a major cleanup bug. (which also means less lag) Added Riot Shield to third weapon slot Did a few optimizations Testing a script to fix broken servers like and favorite if you want. It helps me out a lot. updates will come depending speed of development, otherwise known as level of laziness.
here is an archive of some of my favorite games I made long long ago (active and inactive) I also went to the trouble of making a teleport button (bottom left) so you can teleport between places easily (I will add more eventually)
How to: make dubstep
DISCLAMER: this game will not actually teach you how to make dubstep, and if you do not like dubstep (or seizures), you probably should not play -seizure warning- step 1: turn on the blender step 2: stuff enjoy if you can, endure if you can't
MUFFIN KOMBAT: WAR WITHOUT END
SAVES ARE OUTDATED. will work on when I have time. pretty busy with Muffin Defense [UPDATES]: -BUG FIXES -muffins get forcefields on spawn so they don't get spawnkilled. -New weapon: FGM-130. fires only when locked onto a muffin, but can indefinitely hit its target. Also has 2 firemodes to launch rockets in a high arch or a linear path. press v to change firemodes. -potentially fixed most muffins dying on spawn. turns out, their necks were instantly breaking sometimes. -added soldiers that you can hire to help you in combat -lots of small improvements -single player option for those who think they can beat all 50 waves by themselves. gun script made by turbofusion.