Experiences

  • Terrain Runner V11.2

    Run along a randomly-generated terrain platforming area, avoiding the moving lava and accumulating points. How to get points: Some of the falling objects give points. Each shape does a particular thing; touching them usually will activate them. (!!!=active, other=inactive) In addition, touching the top wall or a horizontal wall moving away from you will also give you points. How to do co-op: Line up with the other players next to one button. Then all players in the co-op press the same button at once. How to spectate: Press a play button while its lane is in use already by other players. How to win: Survive for 5 minutes and a checkered block will appear at the centre of the area. Touch it and you win.

    • Playing
      0
    • Visits
      5,408
  • Red Vs Blue Vs Green Vs Yellow

    Four teams group together on an alien island, and battle it out! A variety of weapons can be randomly given to you each time you respawn, but watch out for alien invaders!

    • Playing
      0
    • Visits
      714K+
  • Beampoint Defense Randomizer

    Same idea as normal Beampoint Defense, but the following things are randomized per-game as a sort of challenge mode: -Enemy health, walkspeed, damage, common-ness and minimum round to spawn -Applicable same things for Sir Mityx and Mityoid Larvae -Shop button minimum rounds and costs -Coin drops -Block properties Premium users get their sword visually changed into a katana. (Same as the non-randomizer game, no gameplay effect.)

    • Playing
      0
    • Visits
      1,965
  • Beampoint Defense

    Defend the king of the land, Sir Mityx, from an oncoming swarm of hostile monsters and aliens. Each round gives you points, but also more enemies to fight. Each wave consists of a limited time to build structures, followed by an alien/monster invasion. They beam down from who-knows-where, and come to invade and pillage. Premium users get their sword visually turned into a katana (no gameplay effect) This is the "main" game, properly balanced with steady progression (though there is randomness to enemy spawn patterns, but not nearly as much as the dedicated randomizer game). The lobby game is under a group instead because of DataStores.

    • Playing
      0
    • Visits
      22K+
  • Spaceship-Pirate Wars

    A naval confrontation on an alien world. Two teams gather materials and native artifacts, fight eachother, and build bases. Beware of various asteroids and other debris falling from the skies above, as it may sink you before the enemy does...

    • Playing
      0
    • Visits
      42K+
  • Procedural Obby

    An endless obby that uses procedurally-placed parts (roads, platforms, lava, enemies, etc) to truly go on forever. Watch out for the big spinning lava!

    • Playing
      0
    • Visits
      266K+
  • Disaster Spaceship

    I have no idea what's wrong with the description that was still mostly here but uhhh go play the new game under my group lol this one's super old and broken

    • Playing
      0
    • Visits
      214K+
  • Epicentre V1.0

    Survive for as long as possible in an unrelenting assault of aliens upon the last habitable space on this particular planet. A friendly Purhunt circles around the landmass providing cover fire with its turret, but it can't land until you clear the area...

    • Playing
      0
    • Visits
      405
  • Alex645ca's Place Number: 94

    • Playing
      0
    • Visits
      45
  • Helsinki, Eiof System

    Homeworld of the Wyonics and Mityoids, the planet was named by its mostly-Finnish discovery team due to the snow-like appearance of its land surfaces; these are in fact the pigmentation of the planet's flora. The Wyonics are already at the space age, while the Mityoids are still in medieval times; this is attributed primarily to the differences in their anatomy. The Wyonics have started trying to remove all Mityoids from the planet through manipulating local wildlife and allies of nearby other worlds; defense of the Mityoids is recommended.

    • Playing
      0
    • Visits
      131
  • Alex645ca's Place Number: 96

    • Playing
      0
    • Visits
      51
  • Project 97

    • Playing
      0
    • Visits
      86
  • Alex645ca's Place Number: 98

    • Playing
      0
    • Visits
      13
  • Alex645ca's Place Number: 99

    • Playing
      0
    • Visits
      14
  • Alex645ca's Place Number: 100

    • Playing
      0
    • Visits
      19
  • Lava Logride

    No idea. Randomly-generates the path.

    • Playing
      0
    • Visits
      234
  • Alex645ca's Place Number: 102

    • Playing
      0
    • Visits
      90
  • Alex645ca's Place Number: 103

    • Playing
      0
    • Visits
      21
  • Alex645ca's Place Number: 104

    • Playing
      0
    • Visits
      11
  • Alex645ca's Place Number: 105

    • Playing
      0
    • Visits
      26
  • Alex645ca's Place Number: 106

    • Playing
      0
    • Visits
      24
  • Trucking... thing

    Not sure what to make of this. Silly hangout for now.

    • Playing
      0
    • Visits
      162
  • Alex645ca's Place Number: 108

    • Playing
      0
    • Visits
      14
  • Alex645ca's Place Number: 109

    • Playing
      0
    • Visits
      37
  • Planets of Sboa

    A very old game I am attempting to remake to slightly-less-ancient standards. Proper description at some point that isn't now.

    • Playing
      0
    • Visits
      12K+
  • Quotifrene Cove

    A quarry near the middle of a small island on a remote world known as Zodflaa. The quarry was initiated by the Wyonics, but then abandoned due to collapse hazards. The mine's contents are known to be quite profitable, but they may still be trapped down there...

    • Playing
      0
    • Visits
      952
  • The Wild

    Suggestions? Comment! Umad? No you!

    • Playing
      0
    • Visits
      829
Alex645ca has no creations.