Experiences

  • ZVF

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  • Stabbo

    The journey of a thousand steps begins with the first Stabbo. Infiltrate a fortress and eliminate the boss and his henchman as a warrior of the sword. Left click to attack. F to block/parry. Jump + Click to slash forward. Scripted and built by treebee 63 Game Icon by TiredWizard

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  • monkey treehouse

    temporarily opened, please leave feedback type /switch to switch teams

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      207K+
  • The Stupid Woods

    go play in the woods if you're bored push all buttons to go to the next level. watch out for shadowmen

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      1,819
  • PID Hover Controller

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      746
  • Isletale

    you must save everyone thumbnail by ironsalmon7

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  • treebee63's Testing Grounds

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  • Project

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  • Lucky

    A homage to old friends. They're long gone. Song and inspiration from a certain french group :).

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      504
  • Kinematics Land

    you fools get away from it that is not a cute creature, that THING has the capabilities of ending entire planets and is in constant hunger for the death of all living things

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      1,968
  • Punch Hero

    10/10 thumbnail. old project, but playable. log: - new map - fixed machete - level up to level 15! - xp AND level saves now - new enemy ------ - fixed camera stuck at spawnroom - added a button for those who are stuck in the ground - level saves, not XP - pm me if you have ideas, bugs, or suggestions

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      1,482
  • AGameWhereYouShootStuffWithBots

    Some game I've built around with my roblox AI. Go wild. -hurray, bots don't run head-on into enemies... much... anymore! -bots will more likely pick a point to walk to that will get them to travel the farthest, they are more likely to wander down hallways instead of running straight into the walls left and right. they will never go return to their last position unless there is no other choice -their decision are weighted now and will not overwrite each other (bot decides to path-find towards a different enemy far away, but also wants to move towards a nearby enemy, so both is executed at once, this causes twitchy movements as the bots try to go to two locations at once)

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  • Battle of Robloxia

    Inspired by SNCAI Bot Brickbattle. Update on project (Version 1.5.1): - Added a button to skip a music piece! - A scoring tab now pops up at the end of every game! - Players, I have heard your cries! There will be a feature soon that allows you to choose a class... and something bigger...!? Update on project (Version 1.5.0): Juiciest update yet with two major revamps! - AIs are now EXTREMELY efficient at navigation compared to their former programming - Weapons are now controllable by players!!! Now you can consistently dish out punishment! Keep suggestions going with the in game suggestion tab! There will be something nice for those with suggestions I like!

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      4,619
  • Tunnels

    (Version 1.2.2) change log (1.2.2) roblox updates have changed the way scripts worked :(. i have made some changes to the scripts to get the whole game working as intended but it won't be back to its fullest anytime soon. you can still beat the game, but some features aren't available (1.2.1) huge number of optimization and bug fixes (1.2.0) The NOOBy revival update! added a guide that provides information for beginners of the game! redone the respawn system! the respawning system works by storing collected crystal hearts so the need to find those when someone dies if no longer a problem. this system comes with a cooldown per respawn (1.1.2) change of aesthetics 1 new room in jungle (1.1.1) map system nerfed portable map to look at! watch out for sand pits though advanced radar now detects portals mapping location fixed

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