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ash wings, lift me past the veil
from “flowers for the moonchild”
ash wings, lift me past the veil
*incomplete
this game continues the theme of disillusionment—where a dream fades into nothingness. to rise above the veil signifies the acceptance that the dream, in its purest form, is gone. in coming to terms with such loss, there is death of oneself-the moonchild shedding their identity that was once bound to the dream. beyond this veil there is no self to cling onto. only the essence remains, casting a mold of the past-merely a shadow of what was, serving as a harsh reminder.
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the warranty of disillusionment
from "flowers for the moonchild"
a guarantee to accept a quiet contract: a warranty not against failure, but towards it. “warranty of disillusionment” is a contradiction—where protection is promised but exposure is ensured. it does not promise that every hope will subside, but that every hope could. it is that within each illusion lies the reality of its undoing. to hope is to risk; to believe is to reduce such costs. reality favors neither side. the warranty serves its purpose in ensuring that one is never beyond disappointment because it has already been promised. in knowing this, is one to face the absurdity or surrender?
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flowers for the moonchild
you planted these flowers and now they bloom happily. look at them go!
This game is about greed. Moonchild has successfully planted flowers on a moon. In spite of this, they drift from world to world as an attempt to find more flowers while not taking in the beauty of what was. Still they wondered, longing for more—just to be met with dissatisfaction and disillusionment. It then raises a question: should I continue chasing this euphoria or do I return back to a simpler time?
I took inspiration from Cibo Matto’s Stereo Type A’s tracklist and other references. I have no intention to finish this game at all.
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