spite90

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Games

  • Red River Systems - In development

    Currently working on multiplayer. Huge thanks to xRahumx99 for the range map. Controls: Switch weapons: 1 and 2 Change weapon stance: Scroll wheel Lean: Q and E Walk: X Crouch: C Normal reload: R Quick reload: Double tap R Operate bolt: G Cycle firemode: V Night vision: N (if equipped) Cycle optics: T Toggle flashlight: Y Cycle laser mode (IR/Vis): J Toggle laser: H Free-look: Alt+mouse Features finished: -FPS animation system -IK animation system (for external characters) -Modular weapon and item customization system. (UI needs to be redone) -IR system (lasers,strobes visible under NV) -Staged reload system (chains various animations depending on weapon state) -Realistic ballistics (drop, barrel lengths affect exit velocity, tracers etc...) -Realistic holo sights. -Random attachments (Vis/IR lasers, flashlights, supressors, flash hiders)

    • Playing
      1
    • Visits
      434K+
  • NVG Testing

    Kit released at link below: https://www.roblox.com/library/2910929662/RedRiver-NVG-Kit pic unrelated

    • Playing
      0
    • Visits
      4,876
  • RedRiver - FLIR System

    WIP FLIR System; Controls in-game; First weapon added: 25mm.

    • Playing
      0
    • Visits
      3,326
  • RedRiver - IK Rig Development

    This is a tech preview of the IK system to be used in the RedRiver framework for other characters in the player view. Controls: F - Raise Weapon/ High ready B - At Ease C - Crouch Q and E - Leaning

    • Playing
      0
    • Visits
      5,959
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