Name to be improved later. Slowly adding places back. To be expanded on and made to look proper. This is a temporary housing. My old hub can be accessed from here.
Yes it sucks, but IDC. YAY PRICES!!!
It crosses stuff. Still need to finish the road
Fastest closed course speedway on ROBLOX. However, this took ~14,000 bricks to achieve, so expect some lag on loading.
Will only be up for a short time Version 62
A simple half-mile, low-banked short track. Change Log: 3/17/12 Added new COT, fixed the Muscle Car, fixed regens 1/26/16 Upgraded to new physics, changing handling of all the cars.
Welcome to one of the finest Rally-Cross tracks on ROBLOX. Located in the high, snowy mountains, it is the home of professional rally drivers in highly tuned machines, and is sometimes visited by Captain Slow in his ###### ####### Track is finished as of 3/9/12 11/26/2013 Fixed holes in track, made it so the track is more distinguishable. 1/22/2016 Updated to PSG physics, fixed issues with cars.
A typical mountian pass rally track from Europe, Leeg Burg Rally is one of the largest tracks on ROBLOX with some of the largest elevation features for any tracks, and scenery that puts all other rally tracks to shame. NOTE: The cars CANNOT go over jumps at full speed, so don't even try it: just slow down for them Change Log: 1/25/12 Recolored terrain 10/28/13 Added new materials Got lag? Play the sequal to this place, which only has a fraction of the bricks and should play smoothly on any PC! http://www.roblox.com/Mount-ROBLOX-Rally-Cross-Completed-place?id=22506873
A simple high-banked D-Shaped oval, Sprint Motor Speedway is one of the fastest tracks on ROBLOX. Along to being home to Indy Cars and stock cars, it is also home to formula cars and sports cars, both of which are at home on the inner road course. Simple in design, it rewards those who know how to brake and exit corners at the highest possible speed. Change log: 8/18/13 -Fixed irregularities in track -Fixed texture clipping on outside of track and outside of walls -Added new, smoother transitions -Increased wall friction to discourage wall riding -Increased top speed of all cars -New terrain -New grandstands, flagstand, and catchfence -New teleport to the flagstand -New speedometer GUI -Other small fixes 2/21/2016-Updated cars to work with new physical properties and PSG physics Credit to Nytraulics, Mystic48, Bobafett03, and Racedude82 for various items V72