Model here: https://www.roblox.com/library/159827450/Emerald-Knight-of-the-Seventh-Sanctum Thread here; https://forum.roblox.com/Forum/ShowPost.aspx?PostID=136415501
In the year 1324 I.R., The mighty Knight Xargas and the Knights of Redcliff freed a city from the clutches of the Korbloxian Hordes. Afterwards, the people of the city began to build a massive statue to honor the Knights and to forever remind all of what they had done for them. The people of the city shut out the outside world and began to work. They did nothing else but build it. Years went by and the next generation continued what their fathers left off. Eventually, after many many years, the statue was finished. However, the people and the city were gone. All that remained were the ruins of the city and the statue: A token of thanks to the Mighty Knights of Redcliff from a people long forgotten.
The Hammer Bros' house, also known as the smithy, where Link gets his sword tempered.
Back in the year 1324 I.R., the mighty Knight Xargas had several small forts and outposts built near the borders of the land. These forts and outposts served as a barrier to keep Canavus and his Korbloxian hordes at bay and prevent them from invading. After Canavus and his hordes were driven away from the land, these forts were still maintained and kept in good shape for the eventual return of the Korbloxians. Now, in 1543 I.R. the Korbloxians are back, and Outpost Valor serves as one of the battlefields on the front lines to keep them at bay!
Smaller version of the original Siege Training. WEAPONS DO TEAMKILL. Rules: 1. No wallclimbing. 2. NO complaining. 3. No Spawnkilling 4. No teamkilling. 5. STAY AT THE SPAWNS until told otherwise. 6. Defenders, do NOT leave the building, no matter what.
Deep underground, far lower than any living being has traveled before, the Emerald Knights of the Seventh Sanctum are stirring. These ancient caverns, where the Emerald Knights harvest the emeralds to craft their weapons, serve to train them, honing their deadly skills in preparation for when they have need to restore the Balance to the world. Rules: 1. No spawnkilling. 2. No deliberate Teamkilling. 3. Do not backtalk the trainer. 4. Stay at your spawns until the trainer starts the round. Team flags are a little left to the spawns.
Hidden away deep in the Kingdom of Redcliff, the Wind Walker comes here to meet and discuss various topics concerning the Knights of Redcliff with his trusted advisers. It also a place for the allied leaders to meet and discuss many important topics.