-
Ages of Glory
Work in Progress revival, coming back soon.
-
Card Game Table Tests
Play cards at a table with fully diagetic UI.
-
The Nightfall Incident
Play a puzzle game where you hack your way across the net defeating hostile enemy scripts!
-
\±/......... Solitaire .........\±/ (read desc)
Select the tool to begin. Sets can be made of cards in descending order, where the cards are of alternating colors. To move the cards arround, click a card to select it, and click a destination to move it to there. Click the deck to draw, and reset to deal a new table.
-
\±/.........Trains.........\±/ «Updated»
Newer trains, now using VehicleSeats
-
\±/.....V4 Plane Test.....\±/ «test map»
New planes, Use the arrow keys to steer, E to turn on the planes, and Hold down the mouse button to shoot. (tank is WIP)
-
\±/ Chess Tournament \±/ « Open Source »
Feel free to use the source code for whatever you want, if you place an exact copy of the map on your account though please credit me ;)
-
\±/....RandomTerrainGen V1.0.....\±/ «Open Source»
A polygonal terrain generator, uses triangles to fill in terrain rather than bricks of varying height. Map randomly generated using the Diamondsquare Algorithm.
If you use terrain generated using this, please credit this map in the description.
-
\±/......NXTCombat......\±/
THE CAMERA IS SUPPOSED TO "shake everywhere" as some people so astutely ovserved, when shooting a real gun does it stay still? No! Press "q" and then move your mouse to the sides to switch weapons.
-
\±/.........Rotris.........\±/ « Open Source »
Now open source for those wondering how it works, I realy made it quite uniquely so it should be quite interesting to dissect...
-
King of the Hill - Rocket War
Testing. Try to get to the top and hold it.
-
Gear War in the Dunes ~ By Stravant
Anything goes. Battle in the crags and the dunes.
-
-
Hexagon Demo
Small useful pair of modules for working with Hexagonal data:
HexGrid is a hexagonal grid that stores data at given u/v/w coordinates (u/v/w being the three primary axis of the hexagonal grid, note, using u/v/w coords means that coordinates will be NON UNIQUE, and multiple coordinates may represent the same value. For instance, [1,0,1] is equivalent to [0,1,0] in my chosen basis.)
HexAdapterUniform takes a HexGrid and a World position and lets you transform world positions to hex grid coordinates and vice versa, also telling you what edge a point is closest to when converting world coords to grid coords.
HexGridView is a test class to debug-draw a hex-grid while I'm testing stuff.
-
ResetPlayerGuiOnSpawnDemo
-
SimpleDataPersistTestCase
-
Inverse Kinematic Characters [Open Source]
Known issue: CRASHES SOME MAC CLIENTS. If you go here on a Mac don't be surprised to see it crash. The issues is being looked at.
Not a game, just a test of some inverse kinematic characters that I was working on for one of my games.
Don't worry, the characters aren't changing, this is just a test for a specific game.
-
-
VoxelBuildingTest
Small Test
-
CSG + Plugin Building Test
CSG + Plugins test. Trying to make as realistic a car reproduction as possible without too much work using CSG techniques.
-
Layout Game
Circuit building game. WIP.
Take a look at the source code for a good example of passive-model MVC style GUIs.
stravant has no creations.