stravant

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About

Follow me @stravant!
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DON'T ASK ME TO JOIN GROUPS. I am by no means a loyal member, I will steal all your secrets and sell them to the highest bidder if you let me into your group. You have been warned!
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LOOKING FOR xLEGOx? This is xLEGOx, my name was changed to stravant, but in the past before official name changes were possible, so an xLEGOx account still exists.
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EXPECT MY PLACES TO BE BROKEN and/or out of date. I'm not maintaining them anymore, so if an update breaks them I probably won't get to fixing them. Feel free to make a working copy of any of them and put it up as your place if you want to.
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Also stravant on reddit
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Currently Wearing

3D

Statistics

  • Join Date

    10/22/2007

  • Place Visits

    1,228,685

Games

  • The Nightfall Incident

    Play a puzzle game where you hack your way across the net defeating hostile enemy scripts!

    • Playing
      0
    • Visits
      2,410
  • \±/......... Solitaire .........\±/ (read desc)

    Select the tool to begin. Sets can be made of cards in descending order, where the cards are of alternating colors. To move the cards arround, click a card to select it, and click a destination to move it to there. Click the deck to draw, and reset to deal a new table.

    • Playing
      0
    • Visits
      10K+
  • \±/.........Trains.........\±/ «Updated»

    Newer trains, now using VehicleSeats

    • Playing
      0
    • Visits
      44K+
  • \±/.....V4 Plane Test.....\±/ «test map»

    New planes, Use the arrow keys to steer, E to turn on the planes, and Hold down the mouse button to shoot. (tank is WIP)

    • Playing
      0
    • Visits
      36K+
  • \±/ Chess Tournament \±/ « Open Source »

    Feel free to use the source code for whatever you want, if you place an exact copy of the map on your account though please credit me ;)

    • Playing
      0
    • Visits
      58K+
  • \±/....RandomTerrainGen V1.0.....\±/ «Open Source»

    A polygonal terrain generator, uses triangles to fill in terrain rather than bricks of varying height. Map randomly generated using the Diamondsquare Algorithm. If you use terrain generated using this, please credit this map in the description.

    • Playing
      0
    • Visits
      17K+
  • \±/......NXTCombat......\±/

    THE CAMERA IS SUPPOSED TO "shake everywhere" as some people so astutely ovserved, when shooting a real gun does it stay still? No! Press "q" and then move your mouse to the sides to switch weapons.

    • Playing
      0
    • Visits
      15K+
  • \±/.........Rotris.........\±/ « Open Source »

    Now open source for those wondering how it works, I realy made it quite uniquely so it should be quite interesting to dissect...

    • Playing
      0
    • Visits
      29K+
  • King of the Hill - Rocket War

    Testing. Try to get to the top and hold it.

    • Playing
      0
    • Visits
      5,873
  • Gear War in the Dunes ~ By Stravant

    Anything goes. Battle in the crags and the dunes.

    • Playing
      0
    • Visits
      369
  • Tunnels

    test

    • Playing
      0
    • Visits
      732
  • Hexagon Demo

    Small useful pair of modules for working with Hexagonal data: HexGrid is a hexagonal grid that stores data at given u/v/w coordinates (u/v/w being the three primary axis of the hexagonal grid, note, using u/v/w coords means that coordinates will be NON UNIQUE, and multiple coordinates may represent the same value. For instance, [1,0,1] is equivalent to [0,1,0] in my chosen basis.) HexAdapterUniform takes a HexGrid and a World position and lets you transform world positions to hex grid coordinates and vice versa, also telling you what edge a point is closest to when converting world coords to grid coords. HexGridView is a test class to debug-draw a hex-grid while I'm testing stuff.

    • Playing
      0
    • Visits
      1,297
  • ResetPlayerGuiOnSpawnDemo

    • Playing
      0
    • Visits
      669
  • Data Storage Testing

    • Playing
      0
    • Visits
      48
  • Data Storage Testing 2

    • Playing
      0
    • Visits
      51
  • SimpleDataPersistTestCase

    • Playing
      0
    • Visits
      57
  • Inverse Kinematic Characters [Open Source]

    Known issue: CRASHES SOME MAC CLIENTS. If you go here on a Mac don't be surprised to see it crash. The issues is being looked at. Not a game, just a test of some inverse kinematic characters that I was working on for one of my games. Don't worry, the characters aren't changing, this is just a test for a specific game.

    • Playing
      0
    • Visits
      155K+
  • SoundManagerTest

    • Playing
      0
    • Visits
      216
  • VoxelBuildingTest

    Small Test

    • Playing
      0
    • Visits
      587
  • CSG + Plugin Building Test

    CSG + Plugins test. Trying to make as realistic a car reproduction as possible without too much work using CSG techniques.

    • Playing
      0
    • Visits
      926
  • Layout Game

    Circuit building game. WIP. Take a look at the source code for a good example of passive-model MVC style GUIs.

    • Playing
      0
    • Visits
      534
stravant has no creations.