[R15!] Innovation Labs
Welcome to Innovation Labs, explore our giant underground facility and gaze upon the cutting edge of science research on ROBLOX, from physics to genetics, from lasers to waffles, there is always interesting and dangerous research to be done. Remember to Thumbs Up! Join Innovation: https://www.roblox.com/groups/group.aspx?gid=157764 Update (29/07/2017) -Fixes and improvements to mutator machine -Jetpack WASD controls improved
Car Simulator Test
Plane Crazy [Alpha]
The blue area is your build zone. R T Y to rotate blocks. Click a block with the purple tool to change its controls. Click the green button to fly. Click a block with the red tool to delete it.
Realistic Car Chassis (Testing)
Track by Paul2448: ################################################### Cars with realistic power curve, gears and suspension. Currently in beta!
Random Testing Stuff
Look, an Archimedes Screw!
Not The Construction Of The HQ
Nothing to see here. Move along.
Innovation HQ, built by over 20 different Innovation Builders, sets a new standard for work-related injury occurrence - I mean scientific research. Inside many weird and wonderful experiments await.
Build a Plane Challenge (100% Doge free!)
This game guaranteed 100% doge free! (Not a guarantee) Will you make it to the end? Regen the parts to copy them.
The Globe Project - Glenmore
Sorry, discontinued, but feel free to enjoy!
UNJAG: Unnamed Juggernaut Attacking Game [Alpha]
What happened to Outbreak you say? Well, me and Rolijok determined the gameplay was flawed and difficult to make enjoyable. So I have used my 1337 scr1pt1ing p0werz to make it into a slightly different but I'm sure more fun game.
--Updates coming soon! All round detail improvement, especially on the HQ line. HQ Line will be updated with better set pieces. More sounds.-- The central place for all Official Innovation Games! Ride the trams to connected places (Currently labs and HQ are connected) and enjoy watching Innovation tech working all around you. If you must, the teleport gui in the bottom left allows instant teleporting to places.
Apocalypse Racing - Alpha
This is a very early alpha for a game I am planning called apocalypse racing. Many aspects are unfinished, and the game will later be free. Purchasing access allows you to suggest ideas and help shape the future of the game, and fund advertising. Currently Included: RACING 4 Engines 2 Gus 1 Track
ROBLOX's Fastest Train!
PLEASE NOTE:This game was built years ago! Also, The speed of the train varies. Faster connections usually get faster trains. Burning 1000L of fuel a minute this train was designed with the sole purpose of being faster than any other train ever made. So far its record stands unbroken. Credit for idea goes to Diddleshot
Innovation Experimental Test Site
Welcome to Innovation Test site, where Innovation in development tech is put through its paces! Warning: Not everything here will be finished, and it may be buggy! Special thanks to AxisAngle for his AxisAngles function, and devAdrian for the base of the hovering code, and RbxDev in general! Oh, and give that like button a prod and join Innovation Inc while you're here! http://www.roblox.com/groups/group.aspx?gid=157764 Where will these vehicles end up? Innovation Labs? Security HQ? Completely new places? Not even science can tell.
This is currently nothing more than some code a wrote for practice. Everything apart form the ships are randomly generated. In future I may use this to create an infinite, persistent universe, which would be pretty cool!
Project Falcon [ALPHA 0.01.13]
I am aware of quite a few bugs in this version of the game, I'll work on a fix soon! [0.01.13] -Starting working on a garage -Minor fixes [0.01.12] -New Track! -Cars can be reset [0.01.02] -Migrated control code to UserInputService because ContextAction sux [0.01.01] -Migrated control code to ContextActionService [0.01.00] -More physics updates! Cars can now go off jump ramps. [0.0.99] -Longer time between vehicle spawn and unanchoring -SetNetWorkOwner for vehicles [0.0.98] -Reduced power on the cars has stopped them flying off the track when using an iPad-tell me if its fixed for you! -Ship tilt was removed at some point? [0.0.97] -Code improvements by Weeve [0.0.95] -Hopefully fixed the cars flying off the track bug -Players can no longer jump out of their vehicle [0.0.9] -Ships tilt inwards when turning -Improvements to control code [0.0.8] -Implemented Turbo System: No longer shall your car reach 300MPH the moment you tap W. -Removed Cthulhu [0.0.7]