UIRL (Slamming) (Read Desc) (Late June patches)
UIRL Project (Ultrakill in Roblox Lol)
Thumbnail and Graphic is only place holder for now...
I don't have a lot of time to make this game because school and stuff, you would understand lah
Shift to Dash
look up or down to cancel horizontal velocity before you Dash
*Control to Slam
Hold Control to Slide
*Hold Space while Slamming to Bounce back (read below)
***F to Punch
@ mid June 2024 update
-working on ground slam mechanics
- you can hold jump while slamming to almost bouce back up to your starting position when you started slamming
-slam storage is implement but debug mode for now
-ui + visual effect changes and more optimization
@ early 2024 update
-rewriting and optimizing framework and base codes
-some performance gains (5% to 20% more fps)
-fixed many bugs with sliding mechanic
--doing currently--
-3D hud and Gui with physic(?)
-code revision
-debug guns (Not in game (debug mode only))
-game movement mechanics