Controls: throttle and brake: W/S/Z; direction: D; emergency brake: E; camera: X/C/V/B and [ ]; sprint: shift or R. Controller: throttle and brake: ######### direction: square; emergency brake: L1; camera: d-pad; sprint: L3. Current trains: class 321 (4 car + 8 car) in custom livery; class 378 (by YrrebRBLX); Intercity class 43. Working on an update involving a new class 220 Voyager and improved GUI. Follow me on Twitter @dr01d3k4 for updates.
Been working on this for a few weeks. Most of the exterior is done, apart from the landing gear and decals. Then need to do interior.
A model of the Harrier Jump Jet. The keys are: E - Engines on/off~T - Taxi~Y - Fly~U/H/J/K/Left Mouse - Turn (U is down and J is up)~N/M - Roll Left/Right~V/B - Speed Up/Down (only for flight, not taxi)~W - Slowly move (like hovering)~F - Machine gun~S - Landing gear~X - Stop~G- Help. The other plane in the map is a custom plane that I built. It flies with the same controls, just it can go faster.
On the right is my BR 9F Evening Star. In then middle is the 9F but painted into a gold livery. On the far left is my unfinished HST and Mk3 Coach.
This is the headquarters I am building for Tri-Forces. It contains vehicles I have made too. Aperyia ('Απεργία') Class Bomber, satillite, starfighter, (ugly) carrier, futuristic jeep with turret, modern/old jeep, 2 fighter jets, an unfinished tank (what I have so far only took 30 minutes - I build quick), a forklift truck and an unfinished AH-64 Apache.
This is a custom train I am making called the BR Class 358. There is also a custom diesel train called the BR Class 362 but it is based on the SJ T44, livery too. Behind the Class 362, there is 2 articulated bilevel cars that I'm going to build an engine for.
I'm building an international train.
I am making planes that have moving flaps. Currently there is a random testing plane and Cessna Skymaster. The keys are the same as my Harrier Jump Jet, just that the Cessna Skymaster doesn't shoot. The plane in the background is my unfinished Cessna Skyhawk. Btw, look at the ID. 13377108 = Leet-liob. lulwut??
This is a passenger plane I'm designing. Still to complete: Main wings, engines, landing gear, luggage bays, inside.
I'm building the Amtrak Superliner II sets. Currently only an unfinished coach car. I will build all the other cars and a GE Genesis locomotive to accompany it.
I have remade my original bread factory from 2008! The teams jobs are: Makers - Make the bread | Cooks - Cook the bread | Jam Cleaners - Stop the bread clogging up in the conveyor belts | Bread Checkers - Send uncooked bread back to the cooker. Bread that isn't cooked doesn't count to the total delievered value | Drivers/Unloaders - Drive the train and unload the bread. | The train regens automatically when the script detects that the train has derailed. The dark grey door at the end of the conveyor belt only opens when the train is underneath it.
Based on an ATR 42.
I'm currently working on epic things in here =P. The older, bigger, grey personal plane has moving doors, propeller, ailerons, elevators and rudder, along with flashing lights. The fighter plane has a moving canopy. The newer white personal plane has moving doors, rudder + nose gear, elevators, ailerons and control stick. There is also a landing gear test behind the personal plane. Click the green or red button to move the gear.
F-22 Raptor controls: E - engine on/off; M/N - throttle up/down (up/down arrow keys also work); B - toggle brakes; R/F - flaps up/down; G - toggle gear; Click - turn (I will soon add reverse thrust, key-turning like in RFS 11 and shooting)
New: Airbus A310, Concorde (unfinished) and McDonnell Douglas MD-11! View all my latest planes :D Boeing 767-300; Boeing 737-100; Boeing 757-200; F-22 Raptor; Boeing 787-800; Fokker 100; Airbus A380; Concorde; McDonnell Douglas MD-11; Airbus A310.
My re-made classic bread factory! It's based on the original, but with better building and scripting. The train controls are self-explanatory and to open/close the door above the train, use the commands "/open" and "/close".
Just keep walkin' Just keep walkin'
Going to be awesome. Atm, I just started so I'm working on the menu. All the gui objects are actually generated in code, using Moonscript instead of Lua. github/dr01d3k4/Ro-Flight-Simulator-2013