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[DEV] Island Defense
Unfinished as of now, however playable and displays my development skills on this platform well, This includes: robust inventory systems, placement systems (build system), organized event systems, datastore applications, integration of imported modules in game mechanics and more.
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Build and Blow Stuff Up
boom
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[Showcase] Round Zero
Fully operational game as of my last test run. Shows my skills in development including: Lobby / Party systems, round based events, datastore applications, pathfinding modules, weapon systems (tools), creativity in building small yet complex environments.
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Bloxy Cola
drink some bloxy cola.
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[OLD] Slenderman in the Backrooms
Explore and Survive level after level in the endless backrooms.
There are two rules:
1. Do not look at the slenderman
2. Do not eat the mushrooms
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Pirate Lava Battles
Two Teams, Three types of Ships, One Center Island
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