Lumine

Lumine

@DrAdministration

Experiences

  • { - Devoured - }

    Human controls; Press E on items to pick them up. Hold E on physics-based objects, like doors, and drag your mouse to open/interact with it. Hold Tab to open your Inventory. While in your Inventory, click on the items you want and they will equip. Shift to sprint. Monster Controls; WASD + Shift and Space to move around Hold Left Click to grab things, grab a player and bring them to your mouth to devour them.

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    • Visits
      484
  • Lost Generations v3

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      0
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      605
  • Orgablorg v2

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      0
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      424
  • The Backrooms

    If you're not careful and noclip out of reality in the wrong areas, you'll end up in the Backrooms, where it's nothing but the stink of old moist carpet, the madness of mono-yellow, the endless background noise of fluorescent lights at maximum hum-buzz, and approximately six hundred million miles of randomly segmented empty rooms to be trapped in. God save you if you hear something wandering around nearby, because it sure as hell has heard you.

    • Playing
      0
    • Visits
      38K+
  • STICK GAME!!!

    Hold V to sprint Press Control on a player to lock on Z or Left Click is your light auto combo X or Right Click is your heavy auto combo 1 - 9 is your moves, and all these moves have their own air varient which can be performed by using it in the air after jumping. C is your launcher, which can be used during auto combos. Q is your guardbreak Holding F blocks incoming attacks, reducing their damage Holding Space charges your jump, allowing you to jump up higher! Some moves require POWER to perform! This is measured in the bar at the bottom in levels! (If you were transported here on the 8th, its because its Mothers day!)

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      0
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      7,445
  • Deltarune Concept

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      1,370
  • orgablorg

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      0
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      749
  • Lost Generations [Pre-Alpha]

    *[This is the temporary name of the game, it may change later on, you can suggest names on our dis channel.] This game is a early version but I'm planning magic, combat, building, massive servers, exploration, etc, etc. As of now, there is building, semi-working inventory, temperature, wind, wind strength, weather patterns, rain, oceans, infinite terrain, and much more PLANNED concepts still being worked on! Enjoy!

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      4,836
  • Untitled Combat Demo

    This is a class based fighting game with a storyline and unique characters and movesets. Still very new. (A lot of details are based off of real world series, the most used one being Undertale) (Some Characters are only buyable) Shutdown = Update This is VERY early so expect a ton of bugs!! Come join the group to chill, we even have a few items for sale; https://www.roblox.com/groups/11319939/Official-UCD-Group#!/about This game is always being updated so expect bugs from time to time, and/or shutdowns due to it updating.

    • Playing
      37
    • Visits
      8M+
  • aeiou

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      0
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      1,130
  • UCD Early Update Access

    Testing place for the main game before final updates are released. Main Game; https://www.roblox.com/games/5464556444/

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      411K+
  • The Relocation [DEMO]

    Subject.Wake = true Announcer.WelcomeSpeech.Play() Subject.RemoveConstraints() Subject.Watch = true while wait() do if Subject Meets ("Advisor").Variable then Subject.Wake = false Subject.Relocate = nil end

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    • Visits
      2,384
  • BLACKOUT

    "You've only scratched the surface."

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      0
    • Visits
      14
DrAdministration has no creations.