Realistic Light Simulator
This game is a real-time path tracer. It renders your scene with:
Global illumination (GI)
2 bounces for realistic lighting
Temporal accumulation & denoising for smooth visuals
Dynamic resolution scaling to balance quality vs performance
Thin-lens camera effects (depth of field)
Custom tone mapping & color grading (ACES, Reinhard, Linear)
Essentially, it turns your Roblox game into a mini ray-traced scene for stunning visuals, spheres, planes, and emissive lights included.
Controls (Keyboard)
R Reset accumulation (refresh the render)
F Increase resolution scale
G Decrease resolution scale
T Toggle Depth of Field (thin-lens camera)
H Toggle HUD on/off
C Cycle tone mapping mode (ACES → Reinhard → Linear)
V Toggle temporal accumulation (smooths frames over time)
Notes:
Camera movement automatically adjusts resolution for performance.
Idle camera → higher resolution, moving → lower resolution.