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Planetary
it's so peaceful here...
Note: Not a finished game. If it gets some visits I'll update it more and make an actual game out of it
Upd 0.1:
- Added orbiting moon to grass planet (you can also stand on the moon)
- Added a new desert planet
- Improved gravity swapping
- Added some ambience music
- Fixed animations halfway (still incredibly buggy)
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[pre-alpha] HEARTBEAT
[Game is in pre-alpha, as a closed playtest. Join my discord server to ask for access: https://discord.gg/AWta7ucbxe]
You can also apply to help me make the game! (sprites, VFX, GFX, animations, etc)
I will implement a feedback button later on.
A metroidvania-like parkour game filled to the brim with handcrafted detail and story.
There have been memories long locked away in this strangely familiar decaying place. It is in your hands to recall them. Will you accept your past, and face your future?
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M.E.O.W - (Module for EoA's Optimized Waves)
WARNING: Might cause a bit of lag to phones older than 7 years.
A game to showcase my optimized ocean simulation using skinned meshes.
Made for use in EoA (Echoes of Arcania)
You can also find a panel in-game to play around with the module's settings.
Currently not open-source, but it's not out of the picture.
BLUE CHUNKS = Loaded chunks; They are rendered.
YELLOW CHUNKS = Border chunks; chunks adjacent to loaded chunks. They are rendered too.
RED CHUNKS = Fake chunks; Unrendered mesh (its bones aren't being moved).
Latest update notes:
v1.7: Added individual wave adding / removing, and bulk wave importing / exporting for sharing wave combinations.
v1.6: Made some QoL changes. Most notably, you can now drag the gerstner wave panel around.
v1.5: Made wave direction and wind direction UI more intuitive
v1.4: Added player buoyancy on the wave surface & added UI touchscreen compatibility for phones
v1.3: Added gerstner wave visualization panel (a 2D sllice of the combined 3D waves)
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