-
Civilization: Beyond Earth
(this is not a working game,just a building and role-playing game so far. I plan to make better mechanics for the game... but I don't even know how to script well).
Play using the teams from Starcraft with the ideology of it being Sid Meier's Civilization: Beyond Earth!
The objective of this game is domination (this far). Settle new bases, build your army and the buildings needed to get it by a turn mechanism/rule.
What I feature: Messages that will indicate what research you have unlocked (so far, everyone unlocks the same things at the same time). messages that come every 15 turns for a chance to get free units/buildings if you can complete its quest. a clock that runs out of time and adds on a new turn to refill its meter again (2:30 seconds for a turn - 2 hour 30 minutes is 60 turns). On average, it would take 60 turns to win the game. If you feel the clock is going to slow, then tell your opponents you are ready for the next turn. (building units costs 1 turn or 2 turns if
crashbandicoot701 has no creations.