last ever update was on 4/2/2021.
might make a revamp later
some levels may not be possible, currently trying to fix client objects
My take on the difficulty chart obby trend.
- 5 stages per difficulty
- Skill based, variety of obstacles
- No insta kill bricks used in obstacles (lava)
- None of those useless walking simulator tutorials. You probably know what to do already.
Has obstacles that you might see in different difficulties. The last stage of every difficulty is normally longer than the other stages, and my goal here was to have the starting stage be lowest of the difficulty and the last being highest (low easy stage 1, high easy stage 5)
Difficulties Easy-Difficult may get changed more throughout.
Autosaves every second, and you can press R to respawn. Respawning is instant, and there are alignment keys.
Everything is tested and possible.
Finished up to Extreme Difficulty.
Credits to JToH.
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