Map taking is now automated! https://www.roblox.com/games/517201717/Bhop-Maptest https://www.roblox.com/games/517206177/Surf-Maptest https://www.roblox.com/users/168659476/profile https://www.roblox.com/users/168661477/profile
This game has moved! Your private servers on this game will be forwarded to the new game until they run out. https://www.roblox.com/games/5315046213/bhop
The yellow arrow is the axis-angle representation of the orientation, the green ellipsoid is the quaternion. From the quaternion (w,x,y,z): w is the wideness, v=(x,y,z) v.magnitude is the tallness, and the whole thing points in the direction v. Quaternions do not lend themselves to easy visualization. Read my wiki article about quaternions! http://wiki.roblox.com/index.php?title=Quaternions_for_rotation
Continuous angular/velocity CFrame tweening
Instructions: Click on parts With this tweening library made by xXxMoNkEyMaNxXx, the angular velocity and velocity of the tween are continuous. The main script that makes the part, chooses where to tween it, and updates the tween is 23 lines.
This game has moved! Your private servers on this game will be forwarded to the new game until they run out. https://www.roblox.com/games/5315066937/surf