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[Notoriety] Joyous Jewels [UNFINISHED]
ur mom
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[Notoriety] The Ozela Heist
Probably the biggest level I've ever created for a game. This was worked on between late 2020 to late 2021. Yes, that is pretty much an entire year. Yes, I am bad at project deadlines, thank you for asking. :)
Many doors have been removed to allow full exploration.
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Egyptian
Commission for a zombie survival game, created in February 2018.
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[Notoriety] Diamond Store
My first map for Notoriety, and boy does it show. Started around March-April 2017 and finished in December 2017.
Throughout 2018, I attempted to optimize the level, but my design knowledge was pretty lacking at the time. I intend to replace the map with something much better at some point.
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[Notoriety] Blood Money
~Heist Info~
[7:46 PM, BRICK HOSPITAL]
Alright folks, this one's gonna be a bit "out of the norm". I was recently contacted by a private contractor with strong ties to the medical field. A new and supposedly very dangerous disease has sprung up recently, and we've been asked to hit a local hospital to retrieve blood samples from a patient with the disease. God knows what they want it for, but they're willing to pay a very hefty price for these samples. We don't have much room for questions here. Regardless, you'll go in, get the samples, and get a quick extraction when you're done. Security in hospitals is pretty low, so this should be quick and clean. Let's go.
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condor canyon
The idea for this was to make a cartoon-like adventure game out of it. I eventually scrapped this to focus more on other projects.
I still think of ideas for this one, might come back to it one day!
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[Notoriety] Transport: Day 2 (Docks)
Redesign of Transport, created in mid 2018, with some visual/design changes made in late 2019.
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Mountain Facility
Commission for a zombie survival game, made around January 2018.
FennWitch has no creations.