Experiences

  • Emotional Therapy

    Notice ⚠️ Mobile is currently bugged, sorry for the inconvenience. Just a game I made to test my skills, and to help out A quiet world shaped by trust, memory, and reflection. Listen to the wind, the birds, and the echoes of childhood that remind you who you were before the noise that led to suffering and anguish. Some will learn to see what feels real, what feels wrong, and when it’s time to walk away… Not every smile means safety, and not every silence means peace will last. For those who feel lost, pressured, or misunderstood, a place to breathe, think, and remember that your emotions matter. You don’t need to compete. You don’t need to talk. Just listen to yourself, for a few moments.

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    • Visits
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  • [Alpha] Retro Resurgence (Given Name)

    GAME TEMPLATE & MAP (Copy) Layers explore a fractured classic Robloxia where abandoned hubs and old clans hint at a past conflict. Lore is discovered through environments and NPCs. Gameplay uses only working classic Roblox gears. Combat difficulty scales by zone. NPCs and bosses can use gears, with bosses having reduced cooldowns. Optional parry system may be added later. Death returns players to the hub with teammate spectate. Progression is XP-based through playtime, missions, NPCs, and resource gathering. Zones and servers are level-locked with a 3-stage prestige system plus superior levels. Teams must meet requirements together. Hub spawn points can be unlocked. Currencies: Tix (active play/resources), R$ (missions/achievements), a rare roaming-NPC currency for combo purchases, and special points for aura cosmetics. Resources (ores/trees) spawn by zone rarity and may grant currency or XP. Gear rarity ranges from Common to Contraband Bundles provide armor-based damage reduction.

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