Experiences

  • Blasting Grounds V2

    Sound remake. Note: loud and flashing effects. 3 NPCs, 5 min. breaks when 4 characters down individually. Explosive cooldown: 1.5 sec. Explosive shot in air: slope of -1/10. Holding run and jump at the same time shoots without jumping nor moving. Blocks can be shot for score. Watch out for launching tiles. If your HP is down, have the jump button held when 2.5 sec. passes.

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  • Fake Character Grounds

    (AKA "Blasting Grounds") Note: flashing effects. 3 NPCs, 5 min. breaks when 4 characters down individually. Explosive cooldown: 1.5 sec. Explosive shot in air: slope of -1/10. Holding run and jump at the same time shoots without jumping nor moving. Blocks can be shot for score. Watch out for launching tiles. If your HP is down, have the jump button held when 2.5 sec. passes.

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  • Velocity Sword Combat

    An edit of Bad Blasting. Attack before you get hit to block. The sword's damage depends on velocity. Try a spinning attack! A hard enough hit might trigger a critical hit. This can deal more damage (or get blocked completely) or destroy another sword. There should be 10 NPCs at a time with no break.

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  • Confusing Wizardry

    What makes using this wand confusing is how there are 9 actions in one tool! Minor details about some content in-game: Unequipping the wand when a spell is on the wand will cancel it. Fire Blast and Ice Shot can be used up to 5 times in a row, but only the first two out of the five will have its splash damage effect. They are also the only projectiles that can be deflected back with a Shield. Ice Shot's slowness (+ full stun if >5 sec) can be stacked. Pressing movements quickly quadruples the speed of it wearing off. Otherwise, jumping doubles the speed. If a map object overlaps another map object when it is being placed, it will automatically fall apart. Shields can be broken through by using the Fire Blast near the opponent's feet. When the ground is a darker green in colour, there should be more map objects. If someone should play as a ghost, they must hold a movement direction near the highlighted character to do an attack without having to use the wand as a melee attack.

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  • Mini Ships Remake

    The original Mini Ships game was so difficult that auto-firing was planned in the remake of where the blasters came from. 2 NPC ships are there. They individually take 5 minute breaks every 2 ships destroyed. Waiting 4 sec. makes the explosive shot ready. Using the explosive shot in the air shoots it at a slope of -4/9. Chatting or pressing "Type" toggles between 4 modes: Shot Type A (Manual): Hold a direction and the jump button to shoot. Shot Type B (Hover): Ship tries to stay in a fixed Y position. Hold the jump button to shoot. Shot Type C (Auto-fire): Only shoots when an enemy is in the line of fire. Disabled shots: Prevents shooting. Chatting or pressing "Angle" toggles between default aiming (straight if normal, angled down if explosive), angled down, angled up, and straight forward. Chatting or pressing "Move" toggles 8-direction movements. Targets are on the ground.

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  • JJK83's Bad Blasting

    This isn't like many other games, but this is a fighting area. R15 is not recommended, but it is a choice. There are 3 sets of NPCs. 2 have Blasters, 1 has a Mine and sword. If 20 NPCs of an individual set is destroyed, it takes a 5 min. break Do not run into the electric blocks. Use a super attack on a block to break it. Notes for weapons Super attack will be ready after a set time of not using the item Weapons have a short delay between equipping and the super attack being ready More information and pack: https://www.roblox.com/library/3263942128/JJK83s-scripted-items-pack Important weapon notes Blaster - Super attack is Explosive shot - Super + stand still = bomb thrown upwards, move away - Super + run around = no bomb thrown upwards Mine - Super attack is a powerful attack / dash attack + mine drop if standing still

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  • Demade Bad Blasting

    This is the demade version of my Bad Blasting. R15 is not recommended, but it is a choice. There are 3 sets of NPCs. 2 have Blasters, 1 has a Mine and sword. If 20 NPCs of an individual set is destroyed, it takes a 5 min. break Do not run into the electric blocks. Use a super attack on a block to break it. Notes for weapons Super attack will be ready after a set time of not using the item Weapons have a short delay between equipping and the super attack being ready More information and pack: https://www.roblox.com/library/3263942128/JJK83s-scripted-items-pack Classic pack: https://www.roblox.com/library/3272437468/JJK83s-scripted-items-pack-with-different-sounds Important weapon notes Blaster - Super attack is Explosive shot - Super + stand still = bomb thrown upwards, move away - Super + run around = no bomb thrown upwards Mine - Super attack is a powerful attack / dash attack + mine drop if standing still

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  • JJK83's Games

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  • Painting Grounds

    A horrible and lazy edit of Blasting Grounds. Note: loud and flashing effects. Laggy. LOTS of tiles, maybe you could take an image of your drawing. I suggest having a private server. Explosive cooldown: 1.5 sec. Explosive shot in air: slope of -1/10. Holding run and jump at the same time shoots without jumping nor moving. Tiles can be shot to change its colour or set the colour you'll change it to. If your HP is down, have the jump button held when 2.5 sec. passes.

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  • JJK83's Gear Wall

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