Experiences

  • Roblox Party Minigames

    Based on a popular series where your success is determined by your skillful management of tokens, dice rolls, and minigame skills. Development restarted in order to use my new core system, and so it is nowhere near Alpha since I'm a one person team. If you think you can help, then join Cybersoft Interactive today! - Troll other players with skillful placement of tokens - Test your luck with dice or use tokens to cheat a little - Win minigames to earn coins, and spend on stars - Round is won by player with most coins and stars

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  • Undead Siege

    Undead Siege is a zombie survival game where the goal is to survive as many waves as possible. The catch is that you'll have to build structures and recruit survivors to enhance your survivability. This game is closest to Alpha out of the five games I am working on as a solo dev. - Craft weapons, ammo, structures, and traps from resources dropped from zombies - Use kills to recruit survivors to your team, and share your resources with them - Survivors are randomly generated, but occasionally take on the appearance of your friends - Permadeath for your character, but you can retrieve your backpack, resources, and structures on the next wave - Structures can be damaged by zombies, but repaired and upgraded with resources

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  • Extraterrestrial Mining Tycoon

    Extraterrestrial Mining Tycoon takes place in an alien planet. You're an entrepreneur seeking to make a profit in the faster than light era. Nowhere near Alpha, and therefore set to private for testing. As usual, I am a one person operation, so it will take a while. - Build base, decorate interior. - Build factory for refining resources. - Transport raw resources from mining operation to factory in carts - Ship refined resources and products to earth.

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  • Blox Wars

    My most advanced project yet, but nowhere near alpha because I'm a one man operation. Key features: - Fight on different planets with hexagonal layout - Autonomous units that fulfill your queued commands - Procedurally generated terrain - Construct structures for resource management and unit production

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  • Seasonal Harvest: Farming Tycoon

    This is one of four games I am currently working on. Nowhere near Alpha, but here's what you will be able to do, provided that I manage to contact a builder. I'm currently a one man operation, but most of the core scripting is complete, and now it's a matter of modeling the assets and implementing the remaining systems. - Buy seeds - Till the soil - Plant seeds - Grow crops - Keep them watered - Harvest and Package your crops with several kinds of upgrades and efficiency boosts. - Create and Sell byproducts like Fruit Juice and Salads - Build your farm and home, decorate at your leisure.

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  • Twisted Blox Tournament

    Twisted Blox Tournament is an arcade racing game where a random track is generated or chosen, and players fight for first place with customizable carts. Nowhere near Alpha. I am redoing all the code and implementing new ROBLOX features that weren't available in 2010. I am a one man operation, and have made significant progress, but it will take a while. - Customize your cart with body color, bumper, side skirt, and wing options - Upgrade primary and secondary weapons, ranges from machine guns and flamethrowers to rocket launchers - Random track generator, now with tunnels and larger track pieces - Players can create tracks and have them available while in the server - Passion project from 2010, brought back to life with updated code.

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