Experiences

  • Danmaku Engine rev2 Pre-Alpha *READ DESC*

    Update: New spellcard demonstrating bullets spawning bullets. Can you capture this spellcard at difficulty=24? Stage proof-of-concept, Boss proof-of-concept. Major engine redesign. New features: Boss movement, Homing shottype, Deathbombing. INSTRUCTIONS: Select the "Danmaku" tool. Click the "Start" button. Shoot and dodge. If you're familiar with Touhou, Cave shooters, or bullet hell shmup games in general, you should know what to expect. TODO: Actual game design, More graphics, Revise GUI layout, Sounds? 3D Background? Spectate mode? Replays? Mobile compatibility? Many thanks to the people who have given feedback thus far.

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