Alright, it took me quite a while to build this, but.. I think I'm slowly getting there!
The fire alarm actually can be turned off. Check the small red box next to the office area for the reset switch.
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0
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1,398
Wut
no but rly
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0
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46
Snowy Christmas Project!
Yaaay! That time of the year again!
Playing
0
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117
WARNING: This will lag.
I warned you. Nothing here is anchored.
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0
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184
Omaha Beach, Dog Green Sector [D-Day]
It's still a Work In Progress, but I'm recreating the Dog Green section of Omaha Beach, the bloodiest of four beaches. Will be finished somewhere this vacation, so.. Stay tuned!
I've added shell discarding to the PaK, so it's pretty realistic right now. (Empty shells falling out of the back)
Playing
0
Visits
355
That one project I'm actually gonna finish
Yes.
Steampunk is awesome.
Seriously though it's far from done.
---[Change log]---
V0.30
Optimalization, worked on the town. Steel factory almost finished, Bessemer converter and moulds added.
V0.20
Built a large, low-detail section to see if it'd fit in with the current scenery. Higher levels of detail coming soon.
V0.10
Rebuilt the entire roof, added small details. Made extra storage room and maintenance catwalks. Few easter eggs added.
V0.09
Finished lampposts, added dynamic lighting. Fiddled with ambience a bit, decided to go with a late summer evening-setting. Added the beginning of some mountains.
V0.08
Started working on the roof leading to the zeppelin dock, worked on the tunnels for track 1 and 2, started working on lampposts for the station.
V0.07
Added windows above train rails, guitar girl, fixed most glider issues.
V0.06
Pathfi
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0
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10
lol
For the last time.. Yes, I know the submarine is bugged. It's ROBLOX's fault.
I tested it in studio and it worked fine. I test it in a server and it doesn't work anymore. Gave up on it.
So big it takes nearly an hour to walk around..
Made a GUI for fast-teleporting, it's on the left of your screen.
It's a Kriegsmarine harbour in progress, every week or so I'll update it.
If I don't update it for at least three weeks, expect a rather large update soon!
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0
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2,168
Black Doves™ Inc. Smelting Plant
Updates, updates, updates..
There'll be more coming soon!
Might make this an RP place, anyone got some ideas? Put them in the comments!
Funny how I wanted to give everything in this place a use/purpose, but I still haven't done that. Most things look like they have a certain purpose, but overall, it's just a waste of coal and steam..
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0
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867
Experimental Place
Just testing stuffz :3
Playing
0
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61
Experimental Place [Churchill Mk. VII]
Just testin' stuff here, like the new GUI, and these Pz.Kpfw. with sounds of the real tanks.
#More details coming soon!#
The GUI will be for the TWU armed forces, and the tanks might also be for their group, go check it out!
-- Changelog --
*All bugs I could find
are fixed. If you're driving a tank near alot of destroyed ones, expect the server to lag, ALOT. I am still trying to fix this problem.
*Working on the M3 Lee, along with a museum, for all of the hard work I put into it. Expect it to be opened in a month, maybe earlier.
The churchill took me over 18 hours of frustration to make, so if there's anything not working yet, please send me a PM with as much detail as possible and I'll try to fix it.
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0
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453
Central Museum of the Vorosjilov Family
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0
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295
Airfield or something I guess.
Eeeehh.. I'll make a description once it's done.
Playing
0
Visits
8,635
That one project I'm actually gonna finish
Yes.
Steampunk is awesome.
Seriously though it's far from done.
---[Change log]---
V0.30
Optimalization, worked on the town. Steel factory almost finished, Bessemer converter and moulds added.
V0.20
Built a large, low-detail section to see if it'd fit in with the current scenery. Higher levels of detail coming soon.
V0.10
Rebuilt the entire roof, added small details. Made extra storage room and maintenance catwalks. Few easter eggs added.
V0.09
Finished lampposts, added dynamic lighting. Fiddled with ambience a bit, decided to go with a late summer evening-setting. Added the beginning of some mountains.
V0.08
Started working on the roof leading to the zeppelin dock, worked on the tunnels for track 1 and 2, started working on lampposts for the station.
V0.07
Added windows above train rails, guitar girl, fixed most glider issues.
V0.06
Pathfi
Playing
0
Visits
2,083
Chateau d'Englaises, Bretagne, France 1943 [3.2K!]
(LAGGY AF AND I HAVE NO IDEA WHY)
[ERA UPDATE] Due to popular demand, I've finally decided to change the era from interwar to mid-WWII. This means that I'll be adding more German tanks, along with some post-1934 French tanks, and of course German bunkers. Stay tuned! ^.^
[FUNCTIONALITY UPDATE] The gantry crane, garage doors, boxcart doors and even the elevator of the ammo storage, are functional. I'm still tweaking some things, but this is just the beginning of interactive parts I'm implementing.
---[ DESCRIPTION ]---
This is the garage of the French armored divisions, used in 1934. It is NOT a real place, nor is it based off of anything in France. I've combined the building style from the 1910-1930's period with a bit of my own imagination.
The crane actually works; Click the switchbox underneath it.
Hmm, trenches... Craters... A Renault FT...
Could this be WWI?
Maybe.
Could it be WWII?
No, probably not.
Note: The B1 Bis (larger tank) isn't from 1914-1918, but from the 1920's.
Still, it's purpose as a trench-clearing tank stays, that's why I put it in here.
-CONTROLS-
Thus far the B1 Bis can only drive, it cannot shoot (yet).
W to accelerate,
Q and E to shift gears (Q to lower, E to raise)
Playing
0
Visits
1,318
KatjaVorosjilov has no creations.
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