Sword Fight Analyser
Say "/replay" in chat to watch a replay of your recent actions. Sword is not displayed on replay yet.
Say "/switch new" to switch to NA, and "/switch old" to go back. No respawning needed. NA is not recorded properly, yet.
If you would like to see the grid pattern, say "/studs" to toggle the stud texture on the baseplate.
OA is implemented faithfully. Preserves quirks:
- Animations do not blend or mix; only one animation affects your character at a time.
- If your character walks, then jumps, and stops walking in mid-air, it will show the walking animation indefinitely after landing.
- Legs move faster after your first lunge, until respawning. Their period is unaffected, but they reach their amplitude faster on each animation cycle.
Sword script re-implemented, but preserves quirks:
- Minimum damage 5, but only applies until first slash. After first slash, 10 damage is the minimum, with 30 during lunge.
- Lunges give upward boost, no horizontal force applied.
TODO: Accessory weight.