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[REVIVES & COUNTERING] The Glass Bridge
ⓘ THIS GAME IS FINISHED AND WILL (most likely) NOT RECEIVE ANY MORE OFFICIAL UPDATES!
Step into a faithful recreation of the iconic Glass Bridge from Netflix's Squid Game. Test your luck and courage as you race to cross before the 5-minute timer runs out!
The bridge is made of randomized tempered and normal glass. Step on the wrong tile and it will shatter beneath you while tempered glass will hold your weight. Earn 10 points for discovering a safe tile first and 1000 points for reaching the other side. Spend points on abilities like Push or Glass Checker, and climb onto global leaderboards!
Recent Updates:
• push & kick countering
• revives
Upcoming Updates:
• CLIENT LAG FIX
Exploiters are banned permanently.
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[HORROR] Hallways Have Eyes
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[DEV] Red Light Green Light
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Procedural Backrooms [EARLY BETA]
The game is in EARLY BETA stage, expect bugs, incomplete areas and missing features.
-= 10 DAY PUBLIC TESTING PHASE IS OPEN =-
Procedural Backrooms is an experimental solo project of mine which showcases a seed based algorithm capable of procedurally creating areas similar to Kanepixel's visual style of the backrooms, which means that the whole map, and most room layouts are NEVER the same unless you decide to use the same seed. Feel free to choose your desired room amount, seed and session options. Explore the complex or hide from the entity.
PC CONTROLS:
H to show controls
X to unlock mouse cursor
F to toggle flashlight on/off
G to whistle
Hold LeftShift to run
Ctrl to crouch/uncrouch
RightMouse to grab/drop objects
V to toggle fly mode (if enabled)
C to toggle detailed info
Z to toggle the debug console (if enabled)
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