Experiences

  • miscellaneous krev science

    featuring pieces of brimwood formerly a test regarding ping and memory usage

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  • krv-EX

    atorva ii, baja, other fob things

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      102
  • kAS_Overlord_II

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  • arac from the dead

    test meats and another overnight overhaul

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      277
  • JUMPING

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      240
  • A-1-22-16-66

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  • FOBBEN

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  • Acid for Blood, Jim!

    Krev's secret Krevland-YuQwerty Xenomorph production facility. #### - November First, 2014 ### last version of Flightschool Progeny before ### ###### ## ### Conestoga. Used as a museum now.

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  • MA5D ICWS [M90 CAWS Update]

    NEGATIVE, I WILL NOT SELL OR REDISTRIBUTE THIS WEAPON. Created over four (arguably three, as I spent the third making clothes) days of on and off work, through mostly prevalent Studio lag. 5/26/2015 - 5/30/2015. Updates - 5-31-2015 - 0119 PST - Replaced Magazine. 5-31-2015 - 2049 - M90 CAWS MK1. 6-6-2015 - 1313 - Replaced M90 CAWS. 6-26-2015 - 1801 - MA5 Update. Stripe, reduced partcount. Created initially to simply provide some friends with a higher quality Assault Rifle. Finished simply to spite UltionemMatrixXCV after an incident. Final Partcount - Rifle - 32 Parts. Optional Sights - 4 Parts. The MA5D Individual Combat Weapon System is a version of Halo's iconic Assault Rifle, seen first in Halo 4, then in Halo 5. The model shown is based on Halo 5's. The Iron Sights are an addition I made, based directly on those used on MA5s seen in the Eridanus Insurrection mod for ARMA III. M90 Partcount - 28 Based on H2A Model.

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  • USS Verloc

    defense mechanism > all constructed by krevtovian and echo and hiskanto somewhere plus xiuhcoatl and coderqwerty

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  • Armada - Work in Progress!

    A future game combining the universe of Invader Zim with the space battles of Star Wars: Empire at War. With a few tweaks and additions, too. PLEASE NOTE: THE GAME HAS NOT BEEN MADE YET. THIS IS ONLY A LOBBY/DISPLAY AT THE MOMENT CONTAINING ASSETS THAT'LL BE IN THE GAME. Click the console between the two Guards to cycle through the holograms of units I've modeled so far. The units modeled so far- Voot Runner - Scout/Builder Spittle Runner - General Fighter Craft Chrysalis - Heavy Fighter/Bomber. Shuvver - Corvette/Bomber. Ripper - Support Ship. Ring Cutter - Frigate. Viral Tank - Carrier. 'Nightmare' versions of the above. The 'Revenant' - 'Hero' unit for both Irken sides (Prime and Nightmare). Invader Zim is propety of Jhonen Vasquez. Formerly a USCM Vehicle Development Display Yard.

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  • AvP: Bad Blood.

    Work in progress. The Colonial Marines take priority over this at this time.

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  • USCMC // Lycan Ops Base, LV-465 // WIP

    NON-RAIDABLE INSTALLATION. BUILT FOR COLONIAL MARINE TRANINGS. CURRENTLY UNDERGOING 'REMODELING'. >>RULES -A flame = Kick, Three = Ban -Spamming = Ban -Teamkilling = Kick, three times = Ban -Spawnkilling is not tolerated!

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  • WIP // USCMC // BG-195, Korari

    -SOMEWHAT RAIDABLE, VERY INCOMPLETE. -RECOMMEND GRAPHICS AUTO, 5, OR 6. BG-195; Korari. A world lush with many things, from native flora and fauna, to ruins of massive xenoarchaeological value, it's home to a few Weyland-Yutani research expeditions. Due to recent (and rather bloody) incidents and costly setbacks caused by rather 'unfriendly' expeditions by various rivals, a standing USCM presence was deemed necessary to bolster the defenses and protect Weyland-Yutani interests. Stretched thin, however, the Colonial Marines can only protect so much between infringing factions, and the rumored 'Jungle Devils'... RULES Excessive flame = Kick, Three = Ban Spamming = Ban Teamkilling = Kick, three times = Ban USCM Admin Abuse = Raider Win. Uniform Raiding and Spawnkilling is not tolerated! RAID CONDITIONS Raiders must provide raid length (Half hour max). Raiders must wait for a Marine with authorization to start it. By Cravitus, with CoderQwerty and Xiuhcoatl.

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Cravitus has no creations.