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Custom Rendering workstation
Voxel-based renderer using frustum culling, greedymeshing, unions, octrees, occlusion culling, and eliminative rendering. Has functionality for loading procedural maps. Not finished.
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Player mechanics workstation
Euphoria-esque player physics in which the player exists in the world interacting with physics and everything in a realistic way using inverse kinematics. Has functionality with normal animations. Not finished.
DevinTheCheeseGuy has no creations.