Experiences

  • Custom Rendering workstation

    Voxel-based renderer using frustum culling, greedymeshing, unions, octrees, occlusion culling, and eliminative rendering. Has functionality for loading procedural maps. Not finished.

    • Playing
      0
    • Visits
      4
  • Player mechanics workstation

    Euphoria-esque player physics in which the player exists in the world interacting with physics and everything in a realistic way using inverse kinematics. Has functionality with normal animations. Not finished.

    • Playing
      0
    • Visits
      3
DevinTheCheeseGuy has no creations.