Experiences

  • sonic pancakes

    WIP dev place, expect it to only work when you join 10%of the time lol has full CONSOLE/CONTROLLER, MOBILE, PC, and VR support F (X on console) to HOMING ATTACK Everything is custom coded by me minus some small modules I took from digital swirl (its open source!! I can!! also all of them r utility modules that just do commonly known functions) Sonic framework, inspired by Digital Swirl (created by CKDev), open sourced when completed. All assets are from Sega/Sonic Team or created by me. Code written from scratch with certain design cues from Digital Swirl. Completion: not done

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      536
  • Tetris Split

    (there may be a few performance issues for low end devices!) (I am completely unaffiliated with the official tetris, please support their games!) WARNING FOR PEOPLE USED TO DEFAULT TETRIS: This game uses a different scoring algorithm and rotation system. (It is close to the NES rotation system!), After setting down a tetromino it will split into blocks, and clearing a line will cause them to fall! Controls are editable in-game, + Skins! 1.2.0: There are now skins. Controls get applied when you change them instead of game-over.

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      287
  • Sonic Adventure 2 Work In Progress

    W.I.P Remake of Sonic Adventure 2 for RBLX. Sonic & Shadow's Hero/Dark story levels Knuckles/Rouges best levels as side modes Current levels: City Escape - Sonic Sonic Adventure, Sonic Adventure 2, SA, SA1, SA2, Sonic

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  • Sonic:R

    !! LOW SONIC IS CURRENTLY BROKEN UNTIL THE NEXT MAJOR UPDATE New update Info: -> NEW UPDATE TEST PLACE: https://www.roblox.com/games/16494356210 Sometime within the next 10, maybe 15 years the new major update will release, as of right now it has a bunch of new objects, mechanics, a fully redone menu, performance improvements and level select, with plans for new enemies a few levels a full tutorial and a lot more. Current description: !! FULLY MOBILE/PC/CONSOLE/VR COMPATABLE, READ CONTROLS ON MENU !! Heavily modified version of the SOA engine (Digital Swirl V1, compiled manually from source, no prebuilt frameworks), rescripting most things other than velocity/momentum Digital Swirl framework by CKDev, or what's left of it in this game. Everything is subject to change, mostly the UI and map. Uses assets from Sonic games: Generations Colors Unleashed Adventure 1/DX/2/2:B Sonic '06 M64 Sound Font BGM: gavinisback

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      8,616
  • Expedition Modded

    whoopsies! finger slipped and i killed the game!

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