Experiences

  • CONTRAST (WIP)

    Controls: WASD for thrust/yaw, ARROW KEYS for pitch/roll.

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  • Sonic Game (WIP)

    Initially made about half of this in a different engine, decided that I've made a perfectly good Sonic engine, why not use it. This is entirely a WIP and, like a lot of projects, probably won't stop being a WIP. Anyways because I'm not good at modelling some things, Sonic's probably going to be a late addition. For now, enjoy Cylinder the cylinder. I'd link the soundtrack but Roblox doesn't like the youtube link. Now also present in game.

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  • Sonic Physics Test 2

    New version of the engine in Sonic Physics Test, except this time it's hopefully less of a mess of code and more friendly to use. Game is uncopylocked so you can use the engine. I may update this from time to time. Update: So I decided I might as well make a game with this, you can follow along here: https://www.roblox.com/games/10410749892/Sonic-Game-WIP (Please note that it's heavily work in progress and will likely stay that way for a long time).

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  • Terrain Gen V3

    Utilizing some beta features so it might not work outside of Studio.

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      91
  • rblx_construct

    I had a copy of Ultimate Build sitting around, so I decided to see if I could make it functional again. Adding my own touches as well.

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  • Trackmania Roblox: City

    Trackmania, but in Roblox. The environment is not based on any existing environments (though the block set is based on the standard seen in most environments). Music is by me (except for the menu music in the old soundtrack). Car model is by me. Engine sounds made with AngeTheGreat's engine simulator (Roblox will not let me link it). Please note that the campaign is subject to change, and world records on tracks may be invalidated as tracks may be updated or replaced entirely.

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  • Sonic Physics Test

    New version of this for use: https://www.roblox.com/games/8563148677/Sonic-Physics-Test-2 Followed the Sonic physics guide on Sonic Retro and did my best to adapt it to 3d. It also somewhat addresses one of the issues that I see in a lot of 3d Sonic engines (although I haven't actually played any, this opinion is mostly from watching a lot) that the maps are just enormous. I haven't seen anything in 3d that is scaled similarly to the original Sonic games, so I tried to do that here as well. Controls Move - WASD/Arrow Keys Jump - Space Crouch/Roll - Shift Moves: Spindash: Press space while holding shift while stationary. Release shift to launch. Dropdash: Press space while airborne and rolling, hold till you land. Airborne Roll: Press shift while airborne and not rolling to roll. Water Run: Run fast onto water without dropping. Water Skip: Roll into water at high speed without dropping too far (less sensitive than running).

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  • FNAA Demo

    Unimaginative title, we know. Might change eventually. This is a working gameplay-only demo. It's far from complete, but functional enough that you can play through the game. There's no guide or instructions to play, and a lot of stuff is still unlabelled. This will be changed in the final version. Controls: Space or mouse to toggle camera / open door Double-click to move Figure the animatronics out yourself

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  • hallway

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      644
  • Jet Ski Racing

    Why not jet skis?

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  • Roller Coasters

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      1M+
  • World Generation Test

    Minecraft like world generation.

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      177
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