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Physics Test
Play with a controller
Throttle: RT | W | ↑
Brake: LT | S | ↓
Steer: LeftThumbstick | A - D | ← - →
Gearbox Mode: ButtonY | R
Handbrake: ButtonX / Shift
Change Gear: BumperR - BumperL / E - Q
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Genetic Machine Learning
with neural networks
uses server sided machine learning to teach noobs how to walk
testing grounds for my RML pipeline
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Crash Carnage
Work in progress testing
Features:
• Networked vehicle damage / deformation
• Simple simulated engine
• PC, Mobile, and Controller support
• Advanced audio system
• Steer to flip back over
• Trick system
• Efficient performance
• Future Is Bright lighting system
Updates:
1/15/21: Improved handling and steering control
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Drift Town
[CONTROLS]
PC | XBOX
* Scrollwheel | D-PadUp/ D-PadDown: Camera Zoom
* WASD / Arrow Keys | R2 L2 : Throttle / Brake
* Space | A Button : Handbrake
* Space + W | A Button + R2 : Burnout (use when stationary)
* Q | L1 : Down-shift
* E | R1 : Up-shift
* F | X Button : Clutch
* H | L3 : Horn
* < | D-PadLeft: Left Blinker
* > | D-PadRight: Right Blinker
* C | R3 : Look behind
Mentions:
* Used meshes/models: Kohl erious (Track), unknown (Car)
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Flatspin
OLDER CHASSIS (a bit laggy from server replication)
Controls: KEY [PC | XBOX : Function]
• W A S D / Arrow Keys | Left Joystick : Driving
• H | L3 : Horn
• Shift | B : Handbrake
• C | X : Cruise control
• E | Y : Camera steering toggle
Update log:
• HSV Colorer
• Tire effects
• Simple gauges
• No walls, ball, camera effects
• New terrain, cam steering
• Handling updated, horn, handbrake, no roll-away
• Gears, better engine sound
• ABS, TCS
• Auto-flip, Auto-recovery, track thing
• Added more gravity, fixed collision issues
• Map added, suspension finalized
• Vehicle created, steering
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FAST
Controls:
Shift (B Button) - Handbrake
Contains:
Basic vehicle engine simulation,
Steering animations,
Optional camera steering,
Realistic suspension,
Interior sound modification,
Gauges and scaled conversions,
Electronic stabilization / traction control,
Tire skids, and more
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