About

Experiences

  • Negation - A lost backrooms media.

    Negation is basically the lore accurate backrooms, but from a point of view of it's trimmed minus levels. The everything, the creation, the end, the equality is, for your own sake... Awaiting for you. logs: "Finished" Looking to add a bonus for those who have completed the main game.

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      615
  • The Lore Accurate Backrooms

    In this liminal hellhole, in infinite non-Euclidean physics, the universe is stacked against you. In these millions of square meters to explore, will you truly sink into despair in your limited brain? Or will you fight and die a proud adventurer? The journey to your end begins. Logs: Updated and revamped Lighting The Office Market - WIP This game is actually synchronized with the wikidot backroom database; it aims to be as accurate as possible.

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      359
  • Liminal Spaces V.Alpha.2

    Visit Realistic Liminal Areas based on real life pictures, This game is a ''social-hangout'' but is more themed around exploring. This game utilizes no models. Last update Log: Made game public

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      80
  • Ian's Minigame Hub!

    Wanna play bangers? Head in!

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      10
  • Hamon Fighting!

    Fight using the well known hamon!

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      25
  • Jet Funk Station

    Currently on work

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      21
  • Pathways

    You wake up, unaware if it is a dream or not, it feels moist... and damp... and ugly... This surely is a dream. You pinch your left cheek to make sure this is a dream, but you feel the pain, the pain of realization... That you are stuck here, until you meet an exit. But what insane person would put an exit at the start?!?!? Not me... Dig deeper in the pathways of grounds until your fate has been deemed or you reached a possible end to your journey, and don't stop. stopping would be the worst of fates. May the host be with you. This is a horror-backrooms like game where you roam around liminal yet non-euclidean spaces to survive. Currently has more than 35 grounds to explore, more will be added soon. Good Luck and make sure to take cover frequently at the Meeting room.

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      278
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