Experiences

  • Launch your friends simulator

    Smack your friends into the sunset with hammers five times the size of you! Made for practice and fun in about a week. I never intended this to become a full game, and it was put on the backburner for a while. I decided to finalize my game and publish it as it is so people could enjoy it. Info: LP = Launch power, the higher yours is the further you fly Left click -> Hammer Left click x3 -> Slam Left click (airborne) -> Hammer Twirl (Can store your Slam for the next swing! Also the best way to counter the charge attacks!) G -> Emote Left click (hold) - Charge (Levels up the longer you hold it, don't charge for too long!) Charge -> release - Gigant swipe Before you ask... yes, the hammer is based off of the Kirby series. btw lp can go over 100 have fun

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  • Project Oddity Development Place

    This game has been cancelled since December 2020, I realized what I was trying to achieve was far out of my range. Regardless, the time I spent here was valuable to my growth. --- Project Oddity is an open-world RPG where you can travel with 4 players in a globe-trotting adventure with weird themes. There are many weapons to find and enemies to fight. Friends can travel with you, and can help when things get tough. There is not a story or goal, just have fun exploring. Q and also A Q: Why the beach theme? A: I want to give all my projects a unique theme, even ones that aren't really important Q: When will you be finished with the pre-alpha? A: Probably mid December or early January, I have to build the map and script weapons. Check the update board for more info, it's updated weekly. Q: Do I get anything for buying the donation pass? A: Yes, a special role on my server, a name tag across all my games, and my appreciation

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  • Gas Station Combat Demo

    Simple demo for the combat in GS:5S Play here: https://www.roblox.com/games/16128166481/The-Gas-Station-5-Stars-RELEASE

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  • Pocket Combat: Boss Battle Testing!

    An alternate version of PC for the removed boss mode! The mode was separated from the game due to issues with the design of it, I couldn't figure out a way to implement this idea in a fun or interesting way, but you can try it out here. Main place: https://www.roblox.com/games/6877753874/Pocket-Combat

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  • (UPDATE) Pocket Combat! v1.5

    1.5 is adds 2 new weapons, 4 skins, 2 badges, and 1 map! Plus numerous improvements! Pocket Combat is a 12 player shooter game with movement inspired by platformers! Mix and match 31 toylike weapons to perfect your fighting style, and combine them with the power of badges to dominate the arena! Use /votekick username in case someone starts cheating. Caps aren't spent when unlocking a weapon, and bottles are used for models! You can use randomizer / shuffle weapons to use weapons you don't own! (!) I HIGHLY recommend the tutorial, since this game's most basic mechanics can be confusing for newer players. This game is also based on and balanced around movement-tech combined hard-to-hit targets, so this game might not feel fun for everyone. Check out the store for cosmetics and boosts!

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  • POV: You got your forklift certification

    Hold shift to drift and S to reverse Made in like about 3 days for some practice with scripting vehicles

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  • resolve

    A platformer adventure game about being lost. Please consider using a gamepad and using maximum graphics. Credits are at the end of the game.

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  • Agave Project

    It's a prototype! Graphics quality 4+ recommended

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  • Starfall

    Meant to be an adventure game with tons of interactivity and a comedic story. Graphics 6+ reccomended!

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  • VX remaster and remake test

    !- Game was cancelled. what you see in-game at the moment is simply a place to test the absolute most basic form of movement. ALSO try using a gamepad!! -! With gamepads, press down on the right joystick to change the camera mode (There's 3 modes). I also recommend using graphics level 6 or higher to view the visual effects in greater detail. Shift or RT to dive / slide Space or A to jump / double jump (Hold to ascend higher) Left click / X to attack (Air attacks were planned, but I've since moved on) Reminder to not return to things from the past; there were reasons why you left in the first place.

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  • RPGuelikformer

    A roguelike with RPG and platformer influence! The game is a more of a proof-of-concept than anything. It was designed for 1-2 player play. R for special attacks (B for controllers) F with a weapon to see the Stat Grid (Y for controllers) A lot is unfinished, to anyone who plays, please be patient for polishing and more content.

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  • Dungeon Crawler Demo

    Brave the deepest known cave system in the charted lands with the help of your friends! Q to switch weapons Shift to guard Space to evade Game was left unfinished, made it public so people could see our ideas and progress. I lost interest in this project since the idea got old to me and I couldn't see much of our ideas working out. Greatly inspired by Kirby and Dark Souls.

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  • VX

    Decided to cancel this game, it was VERY ambitious and I was still learning at the time. Please note that the spin attack was added late in development, and is prone to general bugginess. (Graphics quality 6 or higher recommended, this game is single-player so ping doesn't matter too much!) After a millennium of inactivity, a great force awakens once more, which threatens to destroy the planet! So the most incompetent hero imaginable (that's you!) sets out a journey to stop it! Traverse through eight scenic areas, find secrets, powerful weaponry, plenty of treasure and collectibles, and much, much more, in a colorful world full of diverse landscapes! As of pre-alpha, this game is available on PC and Xbox consoles. Gamepad is also supported, but still working on Dualshock / Playstation controller support. You'll have to experiment with controls yourself, there's no guide. Sorry!

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  • Lonesome Cabin

    Lighting and furniture test, I guess this also counts as a showcase. Uses models from my other games; Project Oddity and Wave Battle. All songs are from Paper Mario: The Origami King with some reverb added.

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  • WAVE BATTLE!!!

    (This game has been cancelled) Wave battle is a 6-player wave-based combat game where you can use a variety of weapons and utilities to protect your point! Upgrade your items and your own abilities, as well as using your money to improve your base's capabilities. Stay aware, and be ready to fight through hordes of enemies from Roblox's past, present, and future, in an urban-fantasy environment. Developers: gumballxx123 - Project lead, building, scripting, animating, most enemy designs and animations, most weapon models, and sound mixing GlossyGabreil - Zombies, Clawer and zombie weapons, Musket model, EU16 / Sniper rifle model, Wesson revamp, Pipe bomb and microphone models KaisGaming - Mesh assets and general modelling Full clothing and music credits in-game

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  • RPG Platformer demo

    Press F to hammer Press E to dash (Works in the air!) Something I put together to help me practice. This is just a demo and won't become a full game! This is meant to be singleplayer, so multiplayer can be buggy.

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  • (DESCRIPTION) DRTR Assets

    Old description: The game we're making is a top-down rouge-like, that is a parody of the idea of a zombie apocalypse, and nothing is taken seriously. You fight zombies, travel to buildings and landmarks for gear, gather items, make decisions (many of which contain dumb jokes and references), and survive. All while traveling in a car full 4 (sometimes 8) players who can vote for an event outcome. Currently being worked on by: Me, ( lead developer, a majority building, some scripting, animating, event writing, badges) GlossyGabreil, (also building,) and demurral, (the majority of scripts, made one model)

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  • (My first and terrible project) The beach

    After 1 hour of no effort and copy and pasting the same model, I finally made a game with no free models

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  • Marine Tube (read desc)

    The music is owned by Zame copyright law act 1976 fair use blah blah blah This game was made as a tribute to Pokemon Black and White, and was the first big project I've done alone.

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