Experiences

  • Menu Demo

    A demo game illustrates how to use a menu script. It is copy unlocked so you can have a look inside. This demo uses TextButtons and TextLabels but you can use ImageButtons and ImageLabels as well.

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  • Golden Manna Demo

    This game allows Copping so you can see what is inside. There are two anchored spheres named dropZone. They get deleted once DropCoins script starts. They mark the area where coins drop. The rest is pretty much self explanatory. At least I hope so.

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  • Fireball Demo

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  • Jump Demo

    This is a test bed for Humanoid jump parameters: JumpHeight and JumpPower. The game displays your current values for these parameters. You can also adjust them and experience the difference they make (if any). You may make changes from server side (via Script) or locally (via LocalScript). Click button in lower left corner to change method of making changes. There are labelled obstacles of varying height. With default values you can always jump on obstacle of height 9, sometimes on 10, very rarely on 11, and never on 12. At least this is my experience. This game can be copied so you may have a look what is inside.

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  • Spin Doctor Simulator

    Halt passing by people and start chatting with them. Probe them for opinions on two issues (represented by symbols). Then select a propaganda leaflet which best suits their opinions (your current supply is shown in left bottom corner). This game is a parody of targeted advertising where people shown ads depending on their beliefs.

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  • MooCows Sound Demo

    A testing ground for sounds triggered from various scripts and locations. Coping is enabled so you can look inside. There are two cows: black and spotted. They make slightly different "moo" sounds. You have two buttons in GUI to trigger the sounds. Move close to the cow, as the sounds are not loud and their intensity decreases with the distance. The sound black one makes is heard only by player who triggers it. The sound spotted cow makes is heard by all players in the game.

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  • MoveNpc Script Demo

    A very simple setup with two NPC (Rig 6 and Rig15) following you around.

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      171
  • Persistance Demo

    This is a simple demo of backpack persistence script.

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  • Just Testing Tycoon

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  • Night in Art Gallery [old]

    Work continued in https://www.roblox.com/games/2819092420 A walk through multi level maze in an art exhibition pavilion. Tap on a wall to leave your marks. Do not get caught! Luckily all curators are gone for the night.

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  • Night in Art Gallery

    WORK IN PROGRESS A walk through multi level maze in an art exhibition pavilion. Tap on a wall to leave your marks. Do not get caught! Luckily all curators are gone for the night. Marks on the wall are not saved. They will be lost if you leave the server. Never ending fun: a new random maze is generated each time a server starts.

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  • Maze of Walls

    WORK IN PROGRESS A randomly generated large maze. It is not trivial.

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  • High Noon in Roblox

    WORK IN PROGRESS NEW! HIGH SCORES ARE PRINTED ON ALL FOUR MONUMENTS A simple shooting game. Equip the gun and click to shoot. There is NPC lurking to serve you as target. He may respawn in a different location so you may need to look for him. Last, but not least, have fun shooting at other players. For each player hit you gain score and for every hit taken you loose score. Both fatal and non fatal hits count.

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  • Donation Board Demo

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  • WizardOfHills's Gui Shop Demo

    An example how to make a shop which uses LocalScript to show GUI, but Script to create purchased items. It uses RemoteEvent to communicate between the scripts. The game is copy unlocked so you can see what is inside.

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  • [Test] Wall Textures

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WizardOfHills has no creations.