Used sin() and cos() functions in conjunction with Prototype-Based Classes to make a table of revolving objects with an added sine wave to create a bobbing effect. You can add/delete objects from the table, adjust the radius, angular velocity, and amplitude calculations in-game if you're interested in how these things work!
I'm also starting to integrate single-script architecture & the DRY principle into my work, which has helped me a lot in organizing my code! Read more about it here 😎: https://devforum.roblox.com/t/questions-regarding-single-script-architecture-module-loaders/327169/16
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Bright Woods
Worked on this map a while back. You might need a good computer to run this, this map was redesigned for my most recent game Astrel Adventures: https://www.roblox.com/games/2642546243/Astr-l-Adventures-ALPHA