Perlin
world generation code
will add world saving and same seed generation later
v0.1 logs
- Experimenting with different generation types (strips,chunks) (Noticeable Lag as of rn)
- Added materials
- Sand has been added
- "Rivers" which connect through mountains have been added
- map size has been randomized per generation
v0.2 todo
- Revamp generation types
- Rewrite code to support, trees, caves (more realistic/versatile generation)
- implement parallel lua to enhance performance
(any suggestions are welcome, in pms)
current commands:
/newgen
/cleangen