Proceedural generated terrain tests.
Testing a script I made that can generate terrain without just randomizing it. No two areas of terrain are exactly the same, yet if you visit a certian position twice, the terrain there will be the same. Think minecraft. Gear is enabled and there's a rough buggy version of my car here so there's actually something to do. (I might add buildings/secrets far out on the map for something to find later too but for now this is just a test)