Nothing special I was trying to upload really high poly models since i thought the max triangle count was 8000 but i learned that you dont need to spend hours splitting up models into one big mesh(some of the models have 60 000 triangles which meant i split them into multiple meshes 60/8) hopefully what I'm trying to explain makes sense. In theory this technique would have been really great for showcases years ago but since they raised the max triangle count per mesh i dont think this method is necessary. This method would be a headache for big games with tons of models and shouldnt be something an artist has to think about.
A old map that was supposed to be in a game that me and 2 other pepole worked on but never finished. I was the builder i made 2 maps i was going to build 3 maps but i didnt, lightpower26 was the scripter and TheUltraTeacup was the director. I made the maps and showed them to them they liked it. Lightpower said he was going to work on it but he forgot about it and so did me and teacup. Now when i look back at this and write it its kinda sad that we forgot about this game.
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Map [The Docks] TDM
This is the map for Team death match. FFA map is finished now its time to make TDM map FFA map: https://www.roblox.com/games/746381784/Map-Downtown-FFA Trash in the sea is not a joke. Dont throw away trash anywhere when its windy you cant do anything about it it will come in the sea or somewhere else just please dont throw trash in the sea if you like fish you should not trhow away trash.