Expect huge ping spikes right now, this is not expected to be a particularly playable experience

[Replication lag notes]
We're heavily relying on Parallel Luau to run the client code on the server for fully server authoritative validation

As a proof of concept, we basically threw the client code onto the server as-is with no optimizations, which means we're doing excessive amounts of computations per player on the server

This will be fixed when AxisAngle rewrites the framework to be more efficient


There are currently no running experiences.