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Description
-- Summary
-- Uses Unreliable Events for snapshots, playerstates and commands (most traffic) - this prevents the lag spikes v1.0 suffered from
-- Luau "Buffer" used instead of bitbuffer+string.pack
-- Client has better timing for smoother perf
-- Clients are not sent data now until they finish loading (execution restructure)
-- Server performance is faster (3x) meaning we can finally handle 100 players!
-- Collision performance is faster
-- Code refactored and simplified in a lot of places
There are currently no running experiences.