Experimental co-op combat game with a rogue-like twist

What to expect?

- Basic Geometry
- Initial Tool (weapon) choice
- Rough but functional UI
- Waves of enemies and temporary bonuses for surviving each wave
- Earn GG Coins to purchase new potential bonuses in future attempts
- Lots of placeholder icons

If there's something you'd like to see improved or had some fun please leave some comments with the Gilroy Games group! I would love to read them :D


There are currently no running experiences.