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Description
Experimental co-op combat game with a rogue-like twist What to expect? - Basic Geometry - Initial Tool (weapon) choice - Rough but functional UI - Waves of enemies and temporary bonuses for surviving each wave - Earn GG Coins to purchase new potential bonuses in future attempts - Lots of placeholder icons If there's something you'd like to see improved or had some fun please leave some comments with the Gilroy Games group! I would love to read them :D
Passes
There are currently no running experiences.