Description

Working on a feasible grid-based pathfinding system utilizing the 3D implementation of Field D*. Hope to use this in a future game. Progress: >Random obstacle generation (50 max) >FreeCam system >Cool grid-like visual of generated map using beams >Customizable 3D node map generation >Finished implementing 3D Field D* algorithm into Lua (just need to fix bugs)
There are currently no running experiences.