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Description
Battleship logic I've been writing for the past three days (since 01/01/2025)
Press E to fly
Some features:
Physics driven battleship.
- Take manual control! :)
Autonomous turrets.
- Turrets lead targets, accounting for projectile drop.
- Firing control computer to toggle whether or not they are enabled.
Speed of sound sim causing delayed shockwave shake.
Open source realistic sun logic from someone else.
Commands
"/spawnship" + "Draco Class" to spawn a new battleship. (alias: /ship)
"/timeofday" + 0-24 to set time of day (alias: /time)
The battleship I programmed in this game serves as prototype for the flagship project of me and LLL:
https://www.roblox.com/games/14086044419/Silent-Overcast
There are currently no running experiences.