Description

Battleship logic I've been writing for the past three days (since 01/01/2025) Press E to fly Some features: Physics driven battleship. - Take manual control! :) Autonomous turrets. - Turrets lead targets, accounting for projectile drop. - Firing control computer to toggle whether or not they are enabled. Speed of sound sim causing delayed shockwave shake. Open source realistic sun logic from someone else. Commands "/spawnship" + "Draco Class" to spawn a new battleship. (alias: /ship) "/timeofday" + 0-24 to set time of day (alias: /time) The battleship I programmed in this game serves as prototype for the flagship project of me and LLL: https://www.roblox.com/games/14086044419/Silent-Overcast
There are currently no running experiences.