Detects if you are a certain distance away from any parts under workspace relative to the X and Z axis, and forces your player to jump. Height of the part doesn't matter, but the distance from the parts surface down to the max jump height does. So if you are within the jump height of a brick, you will still jump. What i want to do: -Only jump over a part if your camera is in a specific angle facing the part, otherwise your character will repeatedly jump even though you're walking away from it which gets quite annoying because sometimes you don't always want to jump, but you jump anyway -If the part is relativity high, your player will jump just before running off the cliff.
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