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Description
A research facility went into lockdown during its first contact event. Now the building is running on emergency systems, doors are failing, and security protocols are stuck in loop. Each room is a new checkpoint with a puzzle to clear and a new clue to find. Something is still inside and it is closing in. Get farther, learn the truth, and do not get caught.
CREDITS
Project Lead
Fisoi (Gameplay Lead Scripter)
Core gameplay systems, run flow, room progression, monster logic
@Nargot1
Studio Lead
7osif (Builder + UI Designer + Game Planner)
UI design, HUD flow, testing and balancing, build support
@7OSlF
Core Developer
Ave_ONE (Systems Scripter + UI Logic)
Queue system, bay logic, UI scripting, settings and items support
@Ave_ONE
Core Developer
BLENDZIOR (Art, Models, and Animation)
Creature models, animations, visual polish, props support
@VasilyOfiszjal
Core Developer
Dylan (Builder Lead)
Main lobby and facility environment, bay layout, lighting and set dressing
@00_11Max
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