Description

NOTE: LocalScripts currently don't work all of the time! (Porting serverside sandbox to the localscripts now) NEW: Click stacktrace in your output (not the error itself) to see the line where the error happened + a few lines up/down extra. Added a small universal (serverside) thread monitor. You can require created scripts, once you did ms/ on them. Syntax: require(player,"script") or require("playername/script") ========================== - Complete protection against kicks and shutdowns (almost 100%) - Monitoring running/yielding threads (API later on?) - Working ModuleScripts (currently main focus)
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