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Description
NOTE: LocalScripts currently don't work all of the time!
(Porting serverside sandbox to the localscripts now)
NEW: Click stacktrace in your output (not the error itself) to
see the line where the error happened + a few lines up/down extra.
Added a small universal (serverside) thread monitor.
You can require created scripts, once you did ms/ on them.
Syntax: require(player,"script") or require("playername/script")
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- Complete protection against kicks and shutdowns (almost 100%)
- Monitoring running/yielding threads (API later on?)
- Working ModuleScripts (currently main focus)
There are currently no running experiences.