This is a showcase for CullingService, an alternative streaming system to the engine's StreamingEnabled.
This highlights streaming distances within the same model (e.g., windows stream in at a closer distance than the building's body), streaming moving models, and performance/optimization.
Because this is a showcase, examples are dramatized. Successful set-up of CullingService should result in a near seamless integration where the experience appears to be one continuous unit, despite the streaming set-up.
For those interested, open up the place file (this is all open source) to see what's running under the hood.
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Immersive Environments Testing
Updated sounds (previously did not play because of the Roblox Audio update)
*For best experience, wear headphones*
This is a scripting showcase, which gives you a basic implementation of the Immersive Environments lighting and audio system/engine. The examples here are dramatic to illustrate the system.
Walk around and notice the shifts in lighting and audio as time passes (set to move at a fast tempo for demo purposes). Enter regions and notice changes. Take particular note of overlapping regions, which are configured to manipulate the same lighting/audio instances seamlessly.
For those interested, open up the place file (this is all open source) to see what's running under the hood.
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