Originally designed for the Hidden Developers script off.
Final Level: 3
(You need more then one person for level 3 or you automatically win)
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117
(3D Field D*) Pathfinding Testing
Working on a feasible grid-based pathfinding system utilizing the 3D implementation of Field D*. Hope to use this in a future game.
Progress:
>Random obstacle generation (50 max)
>FreeCam system
>Cool grid-like visual of generated map using beams
>Customizable 3D node map generation
>Finished implementing 3D Field D* algorithm into Lua (just need to fix bugs)
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28
Zombie Wave System
Decided to release this showcase of a commission I made for ExVolt. Features a fully customizable wave system with a boss that appears every 5 waves.
Note: This is an old version of the system so there are probably bugs. I no longer have access to the final version that was given to ExVolt.
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79
Ranged AI Pathfinding Showcase
Showcases a custom pathfinding system I made for ranged AI that moves to an optimal distance from the target within a specific angle. Will run away if you get too close.
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24
Silence in the Library [Broken - Read Desc]
Broken by ROBLOX. The overall game mechanics are extremely buggy and I've decided to stop working on it. This was my first scripted game so it was really just a learning experience. I have made it so you can spawn in and explore the map, but I have disabled everything else.
Based off the "Silence in the library" episode of Doctor Who.
~Background
In the episode the doctor takes a trip to a planet-sized library that was once one of a kind until it became abandoned. Thousands of people just disappeared and the doctor wanted to find out why.
He is met by a group of archaeologists that can be explained if you watch the show and together they uncover the secrets of the library.
The Vashta Nerada are known as the 'piranhas of the air'. They feed on flesh and live in trees, or in this case, books. They travel in swarms, and you have the chance to become one, and hunt your way to victory.
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992
FrogNinjaX no tiene creaciones.
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